Top 20 Reasons to be a Role-Player:

Where else can an average every-day guy squash hordes of monsters,
save the world, become rich and famous, AND get the most beautiful
woman in all creation to fall in love with him???
Where else could you tell someone you're wearing a Girdle (of Giant Strength)
and not get laughed at!
Mountain Dew and Doritos. Breakfast of Champions!
Who else can almost destroy the world, save it, and still have time to
finish their pizza before it gets cold?
You be anything you want without taking on a $50,000 student loan.
... if a friend ticks you off, don't get mad, backstab!!!!
The best reason to role play is to do all of those things safely in a game
world that would more than likely get someone thrown in jail (or worse)
in the real world. Where else except in a game world of role playing can
you over throw a tyrannical government, do in an evil corporation or perhaps
get rid of a crime lord without risking life and limb? Role playing is not only
a good way to vent, it also a good way to put artistic merit to that venting.
I fancy myself as an actor and a comedian. Role-playing let's me do both.
Case in point my T'Skrang Swordmaster is a mix of Centauri intrigue and
Ferengi commerce. Which makes a great character to have fun with.
Because there is virtually no drawback to role-playing--especially table-top
RPGing.
1. It's safe; you are generally in a home or a convention... maybe a restaraunt.
2. It's literary; you HAVE to be able to read to keep up.
3. It's social; try running a game by yourself!
4. It spurs the imagination!
5. It's cheap! One person buys a module and a whole group of people can enjoy the
interactive storytelling.
6. It grows along with the players. The more everyone puts in the more everyone
gets out--name another game that does that.
7. It's fun.
It's a lot cheaper and creative than hangin' in the bar with the pals. Many bar
visitors leave the place with no money and no memories - role-players leave
the gaming session with their money and a lot of fun memories.
Because real life doesn't have saving throws.
It makes learning about military ordnance fun!
Why be a role-player? To let one's alter ego out to play once in a while...
Ok, more then once in a while.
It affords us the opportunity to face the unknown, challenge the forces
and nature and push our morals to the breaking point all from the
comfortale safety of our barco-lounger.
You get to read Top 20 surveys that don't make sense to anyone else.
Top 10 Reasons to be an RPer (some serious, most not):
1. Most diverse game genre (sci-fi, gothic-punk,fantasy, etc.)
2. That first game where you either looked in the book or checked with the
veteren players every time you did something.
3. The bewildered look of a first-time GM (not to mention the devious
expressions if any of his players are veterans.)
4. "I didn't know I could do that..."
5. Exercising the mind rather than the thumbs.
6. Your first natural 20.
7. Your first natural 1.
8. Playing that character who's just a litle bit off...
9. Watching the Academy-award winning acting by your fellow players.
10. Successfully completing your first campain, and experiencing the
feeling that you are a hero.
Because in real life using an assault cannon will get you 20 to life. . .
It's the dice baby! You don't get that many sides with Monopoly now do ya !
Hey, where else can you meet chicks in chainmail (besides living in
New York's Greenwich Village)?
To see the delightful face of your old father when you ask him for some
money to buy "books".